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  • rocket

    nagyúr

    AMD and NVIDIA lock horns over graphics supremacy

    NV oldalarol elore megirt pr maszlag jott valaszkent:
    "We are on the route to GPU computing since the introduction of our CUDA architecture with GeForce 8000 series. Our leadership in GPU computing allows us to adress additional markets. GeForce 8800GTX was a very popular and successful gaming card and so are our current generation GPUs. Our next generation solution will follow in that tradion: for games with full DirectX 11, 3DVision and PhysX Support as well as GPU computing with support for OpenCL, Direct Compute, Cuda C, Cuda C++ and more. We also fully support all new technologies, like GPU support for Bullet Physics engine. Bullet is running on CUDA for over a year and is using many open source GPU algorithms from our CUDA and OpenCL SDKs."

    Viszont Richard Huddy-nak van par jo pontja *:

    "Arguing against the relevance of DX11 is another.
    Arguing, as NVIDIA did, that AMD working with Codemasters to add DX11 to DiRT2 is harming gamers is another.
    NVIDIA's behaviour in locking something as trivial as antialiasing to its own hardware (in Batman Arkham Asylum) shows that NVIDIA cares much more about money then gamers.
    AMD is already working with games developers on over 20 forthcoming games which feature DX11 tech. NVIDIA has been nowhere to be seen!"

    * de o is atesett azert a lo tuloldalara:
    "And we're doing that while offering the world's best support for DirectX 9, 10 and 10.1 games too!"

    Ha ez igaz lenne nem a jelenlegi szinten tartana az AMD a szoftver tamogatasban :)

    [ Szerkesztve ]

    "A lower resolution generally means that there can be more quality per pixel."

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