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Tavern Talk Summary
Originally Posted by Blizzard (Source)Trials are being heavily analysed and we can expect changes as soon as they have something solid.
Platinum and Cosmetics are coming to new regions (servers) - so only China. Not on NA, EU, KR and TW servers!
There are no announcements or plans of bringing those over. It was said they definitely don't want boosters and P2W on the current servers.
It was hinted that Diablo will be "free to play" on the China realm.
No plans to remove Pylons in GRs. Small variance is ok - but not 10 levels of difference.
Immortal King's power is being flexible and matching any skill - its strength can grow a lot with new "skill specific" items.
New Sets are meant to be the stars of Patch 2.2, and not old sets turning into the absolute best with buffs.
Season 3 is expected to be longer than Season 2, but shorter than Season 1.
New Sets and items will focus on different skills (Seven Sided Strike, etc) but old ones will remain faithful to their fantasy (like Raiment sticking to Dashing Strike).
They are ok with how "non build defining" (or non-BiS) Ancient weapons present a tough choice when paired against BiS or build-defining non-Ancient weapons.
More Weapons with interesting affixes and that can compete (so that Furnace isn't the only choice).
Devs are not happy with permanent immunity, perma-CC and no resource management.
Cursed Realms are datamined and there's nothing to be said about them.
Hotfixes mid-season (like the Sever change) will likely not happen anymore (so gonna have to wait for a patch) - internally they struggle a lot with this discussion, with the team being split.
No plans to allow Gem converting (red -> green), making targeting items easier (through Kadala), removing Gold Find from Paragon, changing Topaz bonus on Helms.
Leaderboards are awesome, but the devs don't balance the game around them, and they don't want to put too much focus on the competition (like giving exclusive ranking rewards).
On putting new Crafted Legendaries and Sets - they prefer working on improving what's in the game already (Helltooth, Invoker).
John Yang said he will personally start working on Helltooh as soon as 2.2 hits, and is actively gathering feedback on that set![ Szerkesztve ]
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