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  • HaaS

    addikt

    ADDITIONS:

    - New Weapon: Twin Vipers
    - New Weapon: Dual Ether
    - New Weapon: Ether Daggers
    - New Level Expansion: New levels added to Grineer Asteroid and Corpus Outpost tile sets
    - New animations for Infested enemies
    - New Grineer helmets for Trooper, Seeker and Commander

    CHANGES:

    - Banshee blueprints moved to the uncommon pool
    - Quiver and arrows for the Paris now properly apply colour customization
    - Half of the active players in a squad must reach extraction before extraction timer starts
    - Effect added to revive from bleedout
    - Corpus Crewmen can use zip-lines now too. Enemies on zip-lines will not stagger or stun.
    - Sentinels can now properly shoot crawling enemies
    - Shade sentinel will now cloak as well when casting Ghost
    - Increased the amount of time before targets change in the 2nd and 3rd round of the target shooting rank up challenge
    - Melee enemies will no longer attack the sentinel when sentinel is out of range
    - Increased weapon critical chance for all weapons
    - Buffed Rifle mods to bring them closer to Pistol and Shotgun mods
    - Laser door traps no longer deal health damage, will still damage shields and knockback
    - Added damage reduction description to Ember's Overheat power, boosted level increase damage reduction
    - Removed red overlay from Ember’s World on Fire power
    - Increased the DoT for Ember’s Fireball power
    - Increased the spread range of Saryn's Venom power
    - Saryn's Moult power will no longer expire after a set time, must be destroyed
    - Performance optimizations! Fixed portal/occlusion not working in network games, reduced network replication set. This should give a nice boost to low/mid range hardware, reducing both CPU and GPU burden.
    - Shifting mod rarity to balance the the distribution better (too many rares before).

    "a sárkány is csak ember" - oxox

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