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ADDITIONS:
- New Weapon: Twin Vipers
- New Weapon: Dual Ether
- New Weapon: Ether Daggers
- New Level Expansion: New levels added to Grineer Asteroid and Corpus Outpost tile sets
- New animations for Infested enemies
- New Grineer helmets for Trooper, Seeker and CommanderCHANGES:
- Banshee blueprints moved to the uncommon pool
- Quiver and arrows for the Paris now properly apply colour customization
- Half of the active players in a squad must reach extraction before extraction timer starts
- Effect added to revive from bleedout
- Corpus Crewmen can use zip-lines now too. Enemies on zip-lines will not stagger or stun.
- Sentinels can now properly shoot crawling enemies
- Shade sentinel will now cloak as well when casting Ghost
- Increased the amount of time before targets change in the 2nd and 3rd round of the target shooting rank up challenge
- Melee enemies will no longer attack the sentinel when sentinel is out of range
- Increased weapon critical chance for all weapons
- Buffed Rifle mods to bring them closer to Pistol and Shotgun mods
- Laser door traps no longer deal health damage, will still damage shields and knockback
- Added damage reduction description to Ember's Overheat power, boosted level increase damage reduction
- Removed red overlay from Ember’s World on Fire power
- Increased the DoT for Ember’s Fireball power
- Increased the spread range of Saryn's Venom power
- Saryn's Moult power will no longer expire after a set time, must be destroyed
- Performance optimizations! Fixed portal/occlusion not working in network games, reduced network replication set. This should give a nice boost to low/mid range hardware, reducing both CPU and GPU burden.
- Shifting mod rarity to balance the the distribution better (too many rares before)."a sárkány is csak ember" - oxox
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Állásajánlatok
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Város: Budapest
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Város: Debrecen