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  • dino_m

    senior tag

    válasz kozmy #1028 üzenetére

    V1.5.5.5 CHANGELOG
    GENERAL
    Implemented local blue flag for track flag panels in live play
    Fixed safety car being loaded in events with flag rules disabled
    Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
    Trackside vehicle beacon lights will now flick on when there is a full course yellow
    Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
    Fixed engine always being stopped during pit stops
    Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa
    UI & HUD
    Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
    Added event preset for Endurance Brasil 2023
    PHYSICS
    Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
    Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classic, Group A, Aussie Racing Camaro
    Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
    Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
    Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
    AI
    Added track-specific logic to narrowing AI corridors
    AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
    Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
    Reduced effect of water saturation on AI grip levels
    Reduced AI simplified peak slip angles for all modern slicks
    Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
    Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
    Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
    AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
    Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
    Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)
    TRACKS
    Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
    Added 3D trees to Monza (all versions)
    Added track flag panels to Jerez & Cascais
    Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras

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  • dino_m

    senior tag

    válasz kozmy #1028 üzenetére

    Uninstalláld a modokat, ha vannak, az AMS2CM-mel! Csinálj egy fájl ellenőrzést és utána rakd vissza a modokat! Ha GT3-as McLarenről van szó, az nálam teljesen rendben volt, esetleg pálya függő, de nem tudom melyik pályán tapasztaltad a hibát.

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    Egy férfi sosem nő fel, csak drágábbak a játékai.

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