Új hozzászólás Aktív témák

  • Heavyrain

    őstag

    válasz TazLeacher #1193 üzenetére

    Ally – A Unit on your side of the Board
    Ambush – Play face down and only reveal when certain conditions are met
    Armor – Absorbs a given amount of Damage dealt to a Unit
    Banish – Remove the card from the game
    Bond – Trigger this ability each time another copy of this Unit is played on the same side
    Boost – Increase a Unit’s current Power
    Brave – Trigger this ability if your opponent is winning the current round
    Clash – Trigger this ability only if neither player has passed
    Consume – Destroy a card (or Banish it, if it is in the Graveyard) and Boost the Consuming Unit by its Power
    Counter – Reduce the counter whenever the given condition is met. When it reaches 0, trigger the Activation ability. Reset the Counter when the Unit leaves the Board
    Damage – Decreese a Unit’s current power
    Deathwish – Trigger thgis ability when the card is moved to the Graveyard
    Demote – Convert the card to silver (or Bronze, if Bronze was the card’s original color)
    Deploy – Trigger this ability when the card is played on the field
    Destroy – Move the card to the Graveyard
    Discard – Move the card to the Graveyard from the Hand or Deck
    Doomed – Units: Banish when Destroyed; Special Cards: Banish after triggering the card’s ability
    Draw – Move the top card of cards from your Deck to your Hand
    Effort – Perform the specified action for every card targeted by the preceding ability
    Enemy – A Unit on your opponent’s side of the field
    Gamble – Guess whether the top Bronze or Silver Unit in your opponent’s Deck is Higher or Lower than 5. The consequences of winning or losing your Gamble are written on the card
    Heal – Restore a Damaged Unit to its base Power
    Highest – The Unit with the highest Power. Ties are resolved randomly
    Lock – Disable a card’s abilities. Disables and reveals Ambushes
    Lowest – The Unit with the lowest Power. Ties are resolved randomly
    Mulligan – Exchange a certain number of cards in your Hand for cards from your Deck including Golds (unless stated otherwise)
    Orders – Triggers this ability when your Leader card is played (but before the Leader’s ability is resolved)
    Promote – Convert the card to Gold
    Reload X – When a Unit with a Reloaded ability is played adjacent to this Unit, trigger that ability X times
    Reloaded – Trigger this ability when the Unit is played adjacent to Units with the Reload Ability
    Round End – Trigger this ability when the Round ends
    Retaliation – Trigger this ability whenever this Unit is Damaged, but not Destroyed.
    Reset – Reset the Unit to its base Power
    Resistant – A Resistant Unit is immune to the specified Weather effect
    Resurrect – Play a card from the Graveyard
    Reveal – Turn a card or cards in the Hand over, exposing them to both players
    Revealed – A Revealed card has been turned over, exposing it to both players
    Shield – Protects a Unit from the next Power-reducing effect
    Spawn – Add the card to the game and play it
    Spying – A Unit is Spying when it is on the opposite side of the Board from the player who played it
    Stubborn – this card cannot return to the Hand
    Strenghthen – Increase a Unit’s base Power
    Summon – Play the specified cards from your Deck
    Timer – Reduce the Timer by 1 every turn while this Unit is on the Board. Trigger the ability when it reaches 0 (at Turn Start or Turn End). Reset the Timer when the Unit leaves the Board
    Transform – Convert into a different card
    Trio – Trigger this ability when 3 Unlocked copies of this Unit are present on the same row
    Turn Start – This card’s ability triggers at the start of its current owner’s turn
    Veteran – Trigger this ability at the start of Rounds 2 and 3 when this card is in the Hand, Deck or Graveyard
    Weaken – Decrease a Unit’s base Power

    [ Szerkesztve ]

Új hozzászólás Aktív témák