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  • BoogeyM@n.

    aktív tag

    válasz KaLeun #5081 üzenetére

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    Elviekben így néz ki a dolog változtattak és frissítették a kiírást is wotwikin↓

    Minden tank más skillel bír(td, heavy) meg lehet fejlesztett( cew skill x%, camouflage x% ) vagy rászerelt cucc(camouflagenet, biocular, created optic, ventillation ) is és nem mindegy áll vagy mozog.

    Visibility Checks

    How often does the game engine check visibility?

    (Pre 0.6.4) Far-distance visibility is checked about every 10 seconds. Sometimes even

    sparsely. - out of visibility zone?

    0.6.4 Changes

    Visibility Check Point #1 -- Top, middle of Turret
    Visibility Check Point #2 -- Gun Mattel of Turret
    Visibility Check Point #3 -- Front Middle of the Tank Hull
    Visibility Check Point #4 -- Rear, Middle of Tank Hull
    Visibility Check Point #5 -- Right Side, Middle of Turret (added in 0.6.4)
    Visibility Check Point #6 -- Left Side, Middle of Turret (added in 0.6.4)

    (Pre 0.6.4) Visibility is checked on close tanks every second. With distance, check interval increases by up to 10 seconds. - inside visibility zone. Keep in mind that visibility checks are very intensive computational operations and may occupy up to 50% of a server's CPU time.

    The rate of visibility checks is as follows:

    * within 50 m range - every 0.1 sec
    * within 150 m range - every 0.5 sec
    * within 270 m range - every 1.0 sec
    * within 445 m range (maximum indirect visibility range) - every 2.0 sec

    Zotac GTX470^^E8400@4.0GHz^^4GB1066MHz^^ SoundBlaster7.1^^ Roccat Kave5.1^^ LG 22" W2452V^^ CoolerMaster Hyper212+^^

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