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  • #16729600

    törölt tag

    válasz Menthirist #44011 üzenetére

    Nem igazán írok ide, mert elveim ellenére van. Ellenben most mindenképpen felháborít, hogy lemaradtam az ' emese listáról" kérném a hármas számú poziciót mindenképp. :D Az meg , hogy még mindig folyik a lóvé nem sokat jelent, volt már olyan másik főpap / főszugerátor, akiért ezres létszámban gyilkolták le magukat a vérhívők ( kb ezen a szellemi szinten áll az átlag jónép ) [link]. ;) Persze nem vonok párhuzamot, csak arra akartam rávilágítani, hogy az emberi hiszékenység végtelen..

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  • EFRM

    tag

    válasz Menthirist #44011 üzenetére

    most komolyan azt gondolod, hogy zavarja a csoromet a befizetes? miert zavarna? mi kozom hozza? egyaltalan nem erdekel, velemenyem szerint nagyon sok befizetes kell ahhoz, hogy alapvetoen kijojjon valami MVP jellegu valami egyaltalan... max nevetek, hogy egyesek milyen naivak-butak, de ez mindenkinek a sajat dolga :D

    meg a nem jott akkora amikorra?! nem en talalom ki sorra a datumokat, hanem a vilag leginkompetensebb embere: chris roberts. esetleg ha a elorevetitett idopontok barmifele koszonoviszonyban lennenek a fejlesztes menetevel az kiraly lenne. megmondom mi a baj: kijelolt cel es tervek nelkul nagyon nehez elerni azt, ami konkretan nem letezik. nem is fogjak tudni soha. ez megy a CIGnel.

    itt egy honappal ezelotti lista-nem 1000%osan jo, de azert nagysagrendileg latszik, hogy hol vagyunk -
    sehol sincs a fejlesztes, de alapjaiban sincs sehol. az rohadtul nem erdekel, hogy atszinezett urhajokat arulnak, meg olyan multi hajokat, amik az eletben nem fognak repulni...

    szoval ne aggodj baratom, elobb utobb a forrasok elapadnak es jatek pedig nem fog elkeszulni.
    minnel kesobb, annal rosszabb lesz azoknak akik tobbet oltek bele, mint esszeru lett volna. ennyi
    szal erre meg biztos viszaterunk :D

    Stretch goals not delivered

    Decorations
    •Cockpit decorations (bobbleheads, photographs, dinosaurs, fuzzy dice, nose art, posters)
    •Class I repair bot (in hangar)
    •RSI Class II space suit (in hangar)
    •Hadesian artifact

    100 star systems at launch
    •Odin system
    •Tyrol system
    •Kellog system
    •Goss system
    •Orion system
    •Ellis system
    •Cathcart system
    •Tal system
    •Geddon system
    •Chronos system
    •Tamsa system
    •Tanga system
    •Cano system
    •UDS-2943-01-22 system
    •Kabal system
    •Oretani system
    •Exclusive star system for pre-launch backers

    Ships
    •Bengal carrier as a playable ship
    •Frigate ship class
    •Destroyer ship class
    •Escort Carrier ship class
    •Battlecruiser ship class
    •Banu Merchantman
    •RSI Orion
    •Aegis Surveyor
    •Anvil Carrack
    •MISC Hull C
    •MISC Endeavor-class Research Platform
    •Anvil Aerospace Crucible
    •Espera Prowler
    •Genesis-class Starliner

    Ship systems and components
    •Command and Control center (Tie all of your ships' sensors together and assume central command from the 3rd seat)
    •Enhanced capital ship systems (damage control teams, navigation and engineering consoles)
    •Ship upgrade package containing an engine modifier
    •Engine tuning kit
    •Updated scanning software
    •Ballistic gatling weapon (Preacher Armament Inquisition XXII)
    •J-Span Cryo-Star cooling system
    •Enhanced ship modularity

    Base types
    •Vanduul trading post base type
    •Alien derelict base type

    Gameplay
    •50 missions in Squadron 42
    •Hibernation mode (saving your game)
    •Place bets on Arena Commander competitions
    •Manage space stations (player-owned space stations)
    •Planetside FPS combat
    •Salvage mechanic career
    •Public transportation system
    •Enhanced mission design for Squadron 42
    •Explorer-class "ExoGlass" mobiGlas rig
    •Omni Role Combat Armor (ORC) mk9
    •Stellar Cartography in-game map room (not the website version)
    •Alien languages (Vanduul, Xi’An, Banu)
    •BB-12 Manned Maneuvering Unit
    •Independent Arbitrator’s Guild
    •More detailed AI activities
    •Pets

    Technical
    •Hardcore flight sim controller support: Flight chairs, MFDs (Multi Function Displays)
    •Multiple monitor support
    •Track-IR support
    •Virtual reality (Oculus Rift) support
    •Servers in Europe and Australia (before/during alpha)

    Outside the game
    •Professional mod tools
    •The first Squadron 42 mission disk: Behind Enemy Lines
    •“Behind the Scenes of Star Citizen” documentary film
    •Digital 42-page Upgrade Handbook (customizing and overclocking ship systems)
    •Digital Jane’s Fighting Ships style manual
    •RSI Museum airing monthly
    •Retaliator Commercial

    Features advertised but not delivered
    •Rentable ships (outside Arena Commander)
    •Some ships with artificial gravity (or not)
    •Different HUDs for different ships
    •Hull breaches
    •Shuttles for larger ships to land on planets
    •Banu ports and stations for trading
    •Parking smaller ships in the Idris
    •Inertia on objects not anchored on ships
    •Beam weapons for larger ships
    •Tractor beams and EVA for cargo
    •EVA ship repair
    •Wreck exploration
    •Benefits for ejecting from a ship about to explode
    •Wreckage as a navigational hazard
    •Using inertia for flight rather than burning fuel all the time
    •Dangerous and dynamic Jump Points
    •Changeable gravity systems for ships
    •Booby traps and trackers for cargo
    •Detailed navigation system
    •Weapon slaving
    •Detailed ship destruction for large ships
    •Ship repair and cleanliness/degradation
    •Ship trade-in and buying used ships
    •Naming your ship
    •Manual and auto-docking
    •Customizable AI voices for different aspects of your ship
    •Organization infiltration
    •Playing as another alien race
    •Run your own business
    •In depth non-FTL communication
    •Bounty hunting system
    •Player influenced politics
    •In-game VOIP and “Live Driver”
    •Shareable star map locations
    •Group mining operations
    •In-fiction “Live Team” that will report player driven events as in-fiction news
    •Dynamic population count
    •Character damage and aging
    •Character histories and/or ancestral trees
    •Large scale dynamic events
    •Player rating system
    •Taxes for organizations
    •Dead (wounded) body recovery
    •Player or organization ran medical facilities
    •User generated content
    •Shared organization hangars
    •Combined arms missions
    •Location for contributors' names to be found in the PU
    •Organization reputation system
    •Damageable cyborg limbs and cybernetic repair facilities
    •Dynamic social interaction with NPCs
    •Galactapedia
    •Space creatures
    •Planet day/night cycle
    •Cargo damage (item damage)
    •Potential in-game “Voice Attack” system
    •NPC generation
    •Realistic audio options
    •Personally owned NPCs
    •Farming
    •Your name in the game
    •Getting everyone into the same instance
    •More economical or versatile corvettes
    •Planetary ship entry
    •Repair and items system capability
    •Character customization
    •Ship connected to user online/offline status
    •Picking up objects on planets
    •Multi-monitor HUD
    •Large ship damage control lockers
    •Dogfights through space stations
    •Ship persistence

    •Stealth game play

    •Ability for privateers/corsairs/buccaneers
    •Landing on planets
    •Procedurally generated environments
    •Starfarer's refueling mechanic
    •Rigging
    •Anchoring to an asteroid
    •Killboards (outside Arena Commander)
    •NPC ranks

    •Thruster trails

    •Non-lethal combat modules
    •Raid supply shipments
    •Hidden ship compartments
    •Catapulting through space
    •Locking ships
    •Jury rig repairing
    •Dynamic weather
    •Automatic battle flight pattern
    •Living spaces
    •Insurance for pilots
    •Mining
    •Escape pods
    •Extreme ship maneuvers
    •Start up sequence for large multi-crew ships
    •Remotely hacking ships
    •Pacing NPC's
    •Incentives to keep your original ship's Hull
    •Game generated missions
    •Communication between two ships
    •Ship armor
    •NPC crews
    •Guild wars
    •Trading
    •Inflation and deflation (money value)
    •Hiring NPC's for missions
    •Travelling in fleets
    •Tactical game modes in Star Marine
    •Trading weapons in the Star Marine
    •Player generated content
    •Assigning ships to landing zones
    •UI customization
    •Radar features
    •Future playable maps
    •Ships developed by the community
    •Warning NPC's of attack
    •NPC crew AI
    •Clothing damage
    •Character creator

    •Interior damage system
    •Roaming floating structures

    •Vehicles for planetside
    •NPC dialogue
    •Player owned cargo space
    •NPC population in the PU
    •Ship aging
    •Linux client
    •In-game banking
    •Medic and surgeon skill progression
    •Mining and resource gathering
    •Fabricate weapons/armor/ship parts
    •FPS armor types
    •Join in-progress free flight games
    •Hangar parties & instancing
    •Physical grappling beam
    •Multi-crew keycards
    •Repairing Gold Horizon space stations
    •Natural areas in the 'Verse
    •FPS environmental hazards
    •Store ore in your hangar
    •Organic ships
    •Ship spoofing
    •Non-combat ships
    •Search players for weapons
    •Flying a ship without a hud
    •Starting wars between the different races
    •NPCs react to weapons
    •Drop pods
    •Org recruiting NPCs
    •NPCs using different loadouts
    •Resource spawning
    •NPC & human scanning
    •Location based damage for pets

    Features advertised at CitizenCon 2014 but not delivered
    •Missile and countermeasure improvements
    •Advanced power management
    •Organizations 2.0 (with deep game integration)
    •Landing on ArcCorp

    Features advertized at CitizenCon 2015 but not delivered
    •Million Mile High Club
    •Star Citizen HOTAS from Saitek

    Features advertised at CitizenCon 2016 but not delivered
    •Refining and processing
    •Quantum interdiction
    •Escort
    •Salvage
    •Mercenary - covert cperations
    •Rescue
    •Travel to multiple Star Systems
    •Exploration and discovery
    •Science and research

    Kickstarter promises broken or not delivered

    Squadron 42 (Single player)
    •Online or offline play
    •Drop in / drop out co-op play

    Star Citizen (Multiplayer, also known as Persistent Universe)
    •Mod-able multiplayer
    •Private servers "hosted by YOU"
    •No subscriptions
    •No pay-to-win
    •Controller agnosticism ("We’ve all got our preferences, so why be forced to choose?")
    •Actions of the players impact the universe and become part of its history and lore
    •Fully dynamic economy driven by player actions

    Backer rewards
    •Full Star Citizen soundtrack
    •42 page book "Squadron 42 Manual"
    •42 page book "The Making of Star Citizen"
    •42 page book "Engineering Manual for Modders"
    •Star Citizen novella written by Dave Haddock
    •Spaceship shaped USB stick

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