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Rainbow Six Siege
Új hozzászólás Aktív témák
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k-adi
nagyúr
Mid-Season ReinforcementThe new Mid-Season Reinforcements are arriving with force and introducing major changes to Tachanka, a new map in PVP, operator and weapon balancing, and many bug fixes. These Mid-Season Reinforcements arrive on Thursday, December 15, 2016.
REWORKED OPERATORS
TACHANKA
- Új turret: [link]
GAME DESIGN NOTES:
Since the launch of Rainbow Six Siege more than a year ago, Tachanka has been the weakest Operator, even if he has become one of the most loved. This has most clearly been reflected in his pick rate, which is the lowest in the game.
When looking at Tachanka, the biggest downside lies in the gadget. The tradeoff between his turret’s stopping power and his lack of mobility isn’t good enough. Attackers have several ways to deny him with the element of surprise, and can easily headshot him once they know his position.
In order to introduce a counter to this weakness, we’ve added a shield in front of the turret which protects him from frontal headshots. The objective is for Tachanka to be the king of the angle that he positioned into, while being very vulnerable to other angles.
The shield can be broken separately from the rest of turret and has 500 HP.
We’ve also added recoil and a little bit of spread to the gun, in order to mitigate the strength of the shielded turret in spawn peek situations (long distances).NEW MAP
BARTLETT UNIVERSITY MAP
Map redesigned for PvP.
The newly redesigned map removes all the gas and PvE elements from the original design, and introduces better destruction, improved visual layout for better orientation, and a new two-layer destruction.GENERAL TWEAKS & IMPROVEMENTS
OPERATOR TWEAKS
- FUZE IS GETTING ANOTHER CLUSTER CHARGE
Fuze is getting an additional Cluster Charge and each sub-grenade has a larger radius.
The radius of the pellets’ larger, from 2.5 meters to 4.2m.
As it was before, the lethal area for all armor types was up to 1.2m. From 1.2m to 2.5, it would be non-lethal damage except for light armor who only suffered non-lethal from 2m to 2.5m. We are expanding the zone of non-lethal damage up to 4.2m.- BANDIT ADDS A BATTERY
Battery count: 4- SMOKE’S GAS CANISTERS NOW THROW LIKE GRENADES
In 5.2, we’ve replaced this with a normal Frag Grenade throw curve.- BLACKBEARD’S KILLING EFFICIENCY IS GETTING BALANCED
Shield health points reduced from 150 to 60
Aiming down sights increased from 0.25 to 0.7 seconds
Aiming down sights from sprint increased from 0.35 to 0.8 secondsWEAPONS BALANCING
We are trying to reinforce our balance vision of AR vs SMG’s. AR’s have high recoil and high damage while SMG’s have low damage and low recoil. These four changes to the Caveira, Frost, Castle, Pulse, and Smoke’s weapons are going in that direction. Their recoil has been reduced and it should give the player improved accuracy with those weapons.
(Note that the changes below are not platform specific. So if you’re using a gamepad on the PC, it will still register the gamepad inputs.)- M12 – CAVEIRA
- 9MM C1 – FROST
- UMP45 – CASTLE, PULSE, FBI RECRUITS
- FMG-9 – SMOKE, SAS RECRUITS
- OTS-03 – GLAZ
- 9X19VSN – KAPKAN, TACHANKA, SPETSNAZ RECRUITS
- MP5 – DOC, ROOK, GIGN RECRUITS
- MP5K – MUTE, SAS RECRUITS
- MP5SD – ECHO
- P90 – DOC, ROOK, GIGN RECRUIT
- MP7 – BANDIT, GSG 9 RECRUITS
- MPX - VALKYRIE
- AUG A2 – IQ, GSG 9 RECRUITS
- C8-SFW – BUCK
- F2 – TWITCH, GIGN RECRUITS
- AR33 – THATCHER, SAS RECRUITS
- 416-C – JÄGER, GSG 9 RECRUITS
- G36C - ASH
- L85A2 – SLEDGE, THATCHER, SAS RECRUIT
- AK-12 – FUZE, SPETSNAZ RECRUITS
- PARA-308 - CAPITAO
- R4-C – ASH, FBI SWAT RECRUITS
- MK-17 CQB - BLACKBEARD
- 552 COMMANDO – IQ, GSG 9 RECRUITS
- 556XI – THERMITE, FBI SWAT RECRUITS
- G8A1 – IQ, GSG 9 RECRUITS
- M249 - CAPITAO
- 6P41 – FUZE, SPETSNAZ RECRUITS
- SMG-11 – SLEDGE, SAS RECRUITS
- BEARING-9 – ECHO, HIBANA
- 5.7 USG – FBI SWAT OPERATORS AND RECRUITS
- PRB92 - CAPITAO
- MK1 9MM
- LFP586
- D-50
- P9
- GSH-18
- M45 MEUSOC
- PMM
- P226 MK 25
- P229
- P12
- SPAS-15OTHER IMPROVEMENTS
- SHIELD RESISTANCE AGAINST EXPLOSIONS
We have implemented a system that make shields offer directional resistance versus explosions.
Note that this does not apply to Blackbeard, or Tachanka.- GRENADE EXPLOSIONS ARE MORE CONSISTENT >>> [link]
The Impact Grenade now uses a radial explosion for a more consistent hole shape.
Explosions now create holes that decrease in size with the distance.
The Frag Grenade now uses a radial explosion for damage near the frag itself and shrapnel destruction at longer ranges.MAIN BUG FIXES
Nem másolom ki, de van jó pár.
További infók: [link][ Szerkesztve ]
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