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Title Update 9.1
Introduction
Title Update 9.1 focuses on addressing the NPC behavior outliers that were identified as frustrating and unintentional difficulty spikes. Besides that, it is also a bug-fix update that addresses problems like the frame drop issues in the Dark Zone.
Maintenance
TU9.1 will be released on Tuesday, May 12th
Title Update 9.1
This is an overview of the so far communicated changes - keep in mind, this is not the final list, the patch notes will be released on Monday.
Bug Fixes
Framerate drops in the Dark Zones.Friendly Oxidizers damaging ally Skills.Recommended Activity tab not closing.The Frenzy talent staying active when swapping weapons.
NPC Balancing
Title Update 9.1 will also include balance changes for NPCs, addressing enemy Skills, weapons, and abilities that stand out as causing difficulty spikes. The developers are still looking at further changes and adjustments, and the first pass includes the following:
Status Effect from NPCsReducing the damage that burn appliesReducing the damage that bleed appliesThis will also affect PVPDuration will stay the same in TU9.1
Grenade Accuracy will be nerfed for NPCsAccuracy is reduced further based on the distance to the target.Less accuracy for Hyena ThrowerLess accuracy for Black Tusk MinitanksLess accuracy for Cleaner Napalm TurretsElites have better grenade accuracyHunters and Rogues and Legendary NPCs have better accuracy than elites but you should still feel a difference to before TU9.1
The throwers of the different factions have different throwing ranges. The Outcast thrower has an optimal range of 20m, so you will notice it earlier, while the Hyena Thrower has a 30m optimal range.
Nerfed damage and out-of-cover accuracy of the SMG used by red-bar Hyena Assault
NPC Blindfire accuracy will be reduced. That will be especially noticeable for Legendary NPCs (but while they start inaccurate, after 5 or 6 seconds they are also semi-accurate again).NPCs will no longer blind-fire with a shotgun or sniper rifle; instead, they will switch to a pistol to blind-fire. Hunters, Rogue Agents, and some bosses are an exception and can break this rule. Also, Tank archetypes will no longer blind-fire.
NPC AggressivenessCausesThere is no easy global fix for thatThere were no intentional changes for that in TU8It was a combination of changes and also increased difficulty that highlighted some underlying issues.More changes are still being worked onChangesReduced the frequency and aggressiveness of NPCs to advance towards hidden targets. (when you were hidden for a longer period of time (8s), factions like the Hyenas would advance towards your position. They now wait longer and it was changed how they advance towards you)Hyena / Cleaner / Outcast Assault had a bug that when you were closer than 5 meters they would start circle around the player. That would cause an aggressive loop until you would run away from them. That will no longer happen and they will back away.Non-Tank NPCs under status effect like Blind or Burn will no longer run towards the player but hold the position or back away.
Hyena RC Carexplosion damage was reducedthe lingering fire duration was reducedhow often they spawn was reducedHow long burn / confuse status is applied to the player
NPC Skill BalancingBlack Tusk Drones do less damage and it was lowered how often they are deployed.Black Tusk Support Station will no longer heal mechanical NPCs (Warhounds and Minitanks and items that should be destroyed)The Legendary version of the Support Station now has healing cap amounts like the normal version.
Cleaners Tank flamethrower range was reducedFurther lowered likelihood of Tank archetypes rushing toward player hives or turrets to stomp them.
Armor kits from NPCs have been changed that they are no longer completely heal them. That change was not applied to bounties and few bosses in the last update. So they only heal to 80% or 70% / 60% when they have multiple armor kits. (Hunters still heal completely)
New Status Effect Priorities for NPCs: Ensnare is now more important than blind or burn. Ensnared NPCs will no longer run around when they were burning first.
NPC Fireflies of NPCs will no longer do an extensive amount of damage. (it should not one-shot player anymore)
Player Balancing
Reduced how much damage player Skills take from NPCsPlayer Status Effect buffs (only PVE)Increased damage of bleed, poison, napalm ensnare against NPCsReduced the size of player hitboxes (against NPCs) when players are blind-firing from behind cover. This should make it feel less risky for players to blind-fire at NPCs.Reduced Burn and Bleed damage against players in PVP
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