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  • Sensut

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    válasz Sensut #932 üzenetére

    As you can see there are still things yet to be worked on like the diary and scrolling inventory, etc..
    I have been away from development for the most of the last six months because of family issues but they are now resolved and I am back at it 100%.
    I went from the BETA (members of which will be getting a surprise when I go to release, ALPHA members too but so far there are only a couple): I decided to first have an ALPHA release to verify the final structure and also prepare it for the new engine. I did not want users thinking that I felt the mod was done as it is not.
    Some issues are in the DX11 shaders and I or maybe some other shader expert will finish fixing them soon.
    Since I work with Aleks1970 a lot on the inventory and suit systems certain things have not yet been fixed as we wait on each other's work.
    Dialog Improvement Group did a very good job so far, some error fixes and a couple dialog changes were all I had to do.
    The max items cap that I use now is temporary as it will be expanded to have max counts for each item and the ammo vest will be redone to allow carrying more ammo that is outside the inventory search loop.
    There is a problem with the lc you get to travel to the Old Village as it can confuse Collector players that do not follow the messages and do not return to the bar and talk to key npc there before going to wasted woodland. Now with the circle hints it helps guide them through this spot in the zep quest.
    Issues that arise from using past saves can usually be resolved so as usual send .log and .sav to stalkersoup@tecnobacon.com for support.

    TB.

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